Iron Guardsman
These abominations are the undead guardsmen of the Iron Triad. Clad in heavy armour, they are succesful in blocking impact attacks, which makes them dangerous opponents to both the living and the dead.
Special Notes: This unit can move unseen in deep water, requiring no air from the surface.
Information
Advances from: | Revenant |
Advances to: | |
Cost: | 50 |
HP: | 70 |
Movement: | 4 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Iron Guardsman |
Abilities: | submerge |
Attacks (damage - count)
axe melee | 14 - 3 blade |
Resistances
blade | 50% | pierce | 60% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -30% | |||
cold | 50% | arcane | -50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 3 | 10% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 60% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |