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Wesnoth Units database

Iron Guardsman

(image)

These abominations are the undead guardsmen of the Iron Triad. Clad in heavy armour, they are succesful in blocking impact attacks, which makes them dangerous opponents to both the living and the dead.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface.

Information

Advances from: Revenant
Advances to:
Cost: 50
HP: 70
Movement: 4
XP: 150
Level: 3
Alignment: chaotic
IDIron Guardsman
Abilities: submerge

Attacks (damage - count)

(image)axe
melee
14 - 3
blade

Resistances

(icon) blade50% (icon) pierce60%
(icon) impact0% (icon) fire-30%
(icon) cold50% (icon) arcane-50%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove260%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable-0%
(icon) Village160%